Arcade classics, turned inside out. You take the side that used to lose.
The computer plays the hero.
PAC-SNACK
Reverses PAC-MAN · 1980
You command the ghosts. Pac-Man clears the maze — stop him cold.
Claim any of the four ghosts mid-round (WASD, arrows, IJKL or numpad). Idle two seconds and a ghost falls back to arcade AI, so a friend can jump in on the same keyboard. Catch Pac-Man three times before the last dot is eaten.
You deal the pieces. The Stacker has to suffer them.
Pick from a rack of tetrominoes and slam them down on a bot Stacker. Top him out before he clears too many lines — the fewer pieces it takes, the better the kill.
You lay the mines. The clues are already on the board.
Plant each mine where the numbers say it belongs. Every field has exactly one solution, so pure logic decides who is right — and one mine on a safe square ends it all.
You are the ape. Heave the barrels — the Runner climbs anyway.
Pick from seven barrel throws on the numpad deck: rollers that tempt fate at the ladder heads, straight drops, and blues that light the drum and wake fireballs. Catch him on a ladder, bind him mid-jump, burn him — or let his bonus bleed dry.